![]() ![]() Many of them already seldom post here or elsewhere. I'm worried that when they retire, there won't be many people to carry the torch. The number of mappers who turn everything that they touch to gold is still quite small. It still seems quite niche to me but it's also doing considerably better than most other classics out there. I don't know if the scene is better than ever because I don't know what it was like before. They even got community veterans to finally map after 20 years. On the mapping side, Trenchbroom 2 and dumptruck's tutorials have done wonders in terms of drawing in new mappers. Regardless of the largely unfounded criticism for Arcane, it has done a lot to reignite interest in this game, arguably alongside some other big releases like Orl's Ter Shib and jam9. These days almost everybody uses Quakespasm - an actively maintained and cross-platform engine - as a standard.Īfter a slump in the early 2010's, Quake is finally doing better than ever, with the player and mapper base growing and the game itself slowly creeping back into mainstream attention. 1 would be JoeQuake or some other QW engine (?).Įach and all of those with their own protocols and idiosyncracies. We're getting more map releases than we've been getting in nearly 20 years, and they're all of decent quality at the very least, and superb (that which are rivaling the undisputable classics in quality) at most. Quake 2018: How Maps And Engines Are Better Than Ever.ġ. News | Forum | People | FAQ | Links | Search | Register | Func_Msgboard: Quake 2018: How Maps And Engines Are Better Than Ever.
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